serverSetup / game_server_setup (game|replay|loadsave).serverType / game_server_type (local|uber|custom).added game info to session, connect_to_game and various scenes:.added support for companion mods to reduce the size of large server mods.fixed null secondary colour causing server crash when starting game and showing new game commanders cinematic.added support for server mods in replays and saved games.improved support for server mods status.added support for lobby custom json messages (will also add to playing).added UTCTIMESTAMP token for -replay-filename to automatically name replays based UTC timestamp.added -replay-filename command line option. added -replay-timeout command line option to set timeout when replay will be written even if clients still connected.added -default-game-type command line option.added -default-lobby-name command line option.added -server-password command line option.added -max-players and -max-spectators command line options.added support for custom servers to advertise max players and max spectators in game config beacons.added server mod identifiers to game beacons.added support for selecting of AI commander.added metalClusters, metalDensity, landing_zones_count, metal_spots_count and planetCSG_count to game beacons and system info.custom servers now advertise max players and max spectators.added reconnect support for custom servers to start menu.added game configuration in new game support for custom servers.added game invite support for custom servers.added game server browser support for hosting, joining and spectating custom server games.replaces PAMM (PA Mod Manager) external application.added dependency tracking to automatically enable and disable dependency mods.added community mods in game mod manager to start menu.Uninstall your mods in PAMM first and then reinstall them through Community Mods. We also share information about your use of our website with our social media, advertising and analytics partners.No external application required. We use cookies to personalize content and ads, provide social media features, and analyze the use of our website. This helps us measure the effectiveness of our marketing campaigns. Microsoft Advertising uses these cookies to anonymously identify user sessions. It also serves behaviorally targeted ads on other websites, similar to most specialized online marketing companies. The Facebook cookie is used by it's parent company Meta to monitor behavior on this website in order to serve targeted ads to its users when they are logged into its services. Google will use this information for the purpose of evaluating your use of the website, compiling reports on website activity for us and providing other services relating to website activity and internet usage. The purpose of Google Analytics is to analyze the traffic on our website. Security (protection against CSRF Cross-Site Request Forgery) Stores login sessions (so that the server knows that this browser is logged into a user account) which cookies were accepted and rejected). Storage of the selection in the cookie banner (i.e. being associated with traffic metrics and page response times. Random ID which serves to improve our technical services by i.e. Server load balancing, geographical distribution and redundancy
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